It is absolutely thrilling being able to speed from one end of the massive map to the other at blazingly high speeds without interruption. However, the game does manage to run at a rock-solid 60FPS, dropping to under 55FPS in only some of the busiest areas of the game (thanks to Digital Foundry for the numbers), and the combination of the excellent framerates and the super-fast speeds the game is capable of delivering make for a truly superb experience when things really get going.
#BURNOUT PARADISE CRASHES 720P#
This version of the game retains a good amount of the improvements made for the Remastered version of the game made for more powerful modern-day hardware, such as improved shadows and particle effects, but runs at a lower resolution than those versions (900p in docked mode, 720p in handheld mode), and while this is still mostly pretty good, it does cause a massive amount of aliasing that I found to be pretty distracting when I first started the game, though I soon got used to it. When it comes to this sort of port of both an open-world game and a super-fast racing game, the biggest question will of course be how well the game fares on a technical level, and in that area, Burnout Paradise Remastered looks pretty darn good on the Nintendo Switch, all things considered.
#BURNOUT PARADISE CRASHES SERIES#
This is the fifth game in the main series of Burnout games and seventh overall, and it completely changed the formula of the high-speed, crash-focused racing series by bringing the series into an open world. So, here goes.īurnout Paradise Remastered is an Open-World Arcade Racing game originally released on multiple platforms in 2008, and then remastered and re-released with all previous DLC on multiple platforms in 2018, with this version of the game finally coming to a Nintendo platform for the first time in 2020.
I have also changed the structure of the review just a bit to reflect how I’ve been doing things lately. However, my biggest complaints about the game no longer being the absurd price, and my main negative points are now more minor issues, and as a result the review grade has been updated to reflect this. After all, the game itself hasn’t changed, and I stand by my earlier thoughts.
With this being the case, what follows will largely be the exact same review I wrote before. And with that, my one biggest objection to recommending this game… vanished. Suddenly, what was previously a great game being dangled in front of Nintendo Switch players to try to horrifically price-gouge them had now become a great game with a modest markup that could be excused as a part of the cost of releasing the game on Nintendo’s hardware. However, in early 2021, without any fanfare, the game’s price dropped to $30 on the Nintendo Switch. While I give some leeway to Nintendo Switch titles being priced higher due to the additional costs of the cartridge format, this was absolutely unacceptable, and I made my thoughts on this clear in my first review of the game. When Burnout Paradise Remastered launched on the Nintendo Switch, it launched with a price tag of $50, despite that the original game was released all the way back in 2008, despite that the remaster had been out on other platforms since 2018, and despite that the remaster currently sold on those other platforms for a mere $20. In the time since, this is an issue that has become far less problematic - the price. This one major issue with the game soured what was otherwise a delightful experience, and made this a game I found difficult to recommend even to players I’d feel confident would enjoy the game. However, one major factor contributing to my overall opinion of the game has changed so dramatically that I felt it warranted me revisiting the review and altering the game’s review grade. The game remains virtually the same as it was during launch, and my feelings about the game itself have not changed since I first reviewed it. Burnout Paradise Remastered is a different story, though. Generally, when I do a Re-Review, it is either because something about the game has changed, or because my feelings about the game have evolved and changed so dramatically that I feel it warrants a second look. Players: 1-8 Competitive (Local Alternating), 2-8 Competitive (Online)